Sunday, 7 June 2009

Change of Clothes

Now the rigs are complete it is worth noting some of the functions that belong to the rigs. The beauty of working in 2D is that you can add certain functionality which can't realistically be achieved in 3D. You can easily set up several different sets of clothes and mouth shapes and replace them at ease. The shots below illustrates how this can be done. If you look at the drop down menu at the side you can see that any number of mouth shapes can be chosen. The same applies to his clothing. This can be achieved by making sure that the planes which define both his arms and body correspond roughly with the planes of the clothes. Therefore the vertices are in approximately the same place.

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