The Schedule for the piece is listed below.
1. Design Characters
2. Storyboard the idea
3. Design Sets
4. Design Props
5. Design Mouth shapes, Eye shapes and Outfits
6. Build Character's assets in Photoshop in including mouth shapes etc with feathers around, Textures and image planes
7. Build Rigs
8. Output UV from UV Texture Editor
9. Texture Characters
10. Rig Characters
11. Load backgrounds into After Effects (layered ready for Bob to be added later
12. Animate After Effects assets
13. Animate characters in Maya
14. Render
15. Comp and add sound effects
16. Hand in
Monday, 1 June 2009
The Schedule
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